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Someone's Gotta Deliver Parcels Across the Galaxy — Might As Well Be You

You're bouncing between planets, moons, and space stations — keeping your routes from completely imploding every other run, stopping your ship from giving up on you mid-haul, and somehow — somehow — still getting the parcels there.

Explore Missions
Delivery spaceship carrying a glowing parcel
Deliveries

Pick Up, Fly Out, and Deliver on Time

Every run throws you somewhere new with a fresh disaster already in progress — and the problems get weirder the further out you go. Some parcels need to reach a moon base, others must be transported to a busy orbital station or a remote planet colony.

Pick your orders, figure out a route that won't embarrass you, and maybe — just maybe — don't show up three days late with someone's birthday cake melted all over the cargo bay. Do enough runs and things start opening up — better routes, gear that doesn't embarrass you, places you'd actually want to fly to.

Shuttle packages across planets, dodge asteroid belts, and actually show up on time

Drop off crates at orbital stations, moon bases, and colonies that are definitely not as chill as they sound on the job board

From "please don't drop this" fragile runs to "it was due yesterday" panic deliveries

Get paid — which, honestly, is the whole point

Unlock the routes other pilots took one look at and noped out of

Eventually people stop being surprised when you actually show up on time

Mission board with delivery cards, timers and rewards
Planets

There's More Out There Than You Think — Go Find It

There's a whole galaxy out there — and most of it hasn't seen a delivery ship yet. You'll go from quiet little planet towns to icy moons that want you dead, industrial stations that smell like burnt fuel and whatever happened in bay 4 that nobody's talking about, and research bases so far out you'll wonder if anyone actually knows they exist.

Seriously, no two stops are even close to the same — one planet's basically a vacation, the next one's actively trying to kill you, maybe it's a fragile shipment that can't handle turbulence, or a deadline that was already missed before you even launched. The more you fly, the more the map opens up — and trust me, you'll want to see what's out past the asteroid belts.

Some planets are actually nice. Most aren't. You'll visit both.

Slowly unlock the stations and colonies that weren't even on your map last week

Find out what's actually out past the edges of your current map — spoiler: it gets weird

Watch the job board actually start filling up with stuff worth taking

Squeeze through asteroid belts, dodge traffic around busy stations, and pray your shields hold on the icy moon runs

Don't expect to own the galaxy on day one. Two moons, a busted ship, and a lot of bad decisions — that's how it starts.

Open the Galaxy Map
Galaxy map with planets, moons, stations and delivery routes
Ship Upgrades

Soup Up Your Ship Before It Falls Apart Mid-Haul

Look, your ship is basically your business — and right now it's held together with hope and duct tape. Spend your credits on the stuff that matters: speed so you're not late again, cargo room so one job actually pays the bills, fuel so you stop coasting into dock on fumes. You know the drill.

Good upgrades mean fewer moments where you're gripping the controls and quietly begging the engine not to give out — and you actually come home with credits in your pocket, finally able to reach those far-out colonies without running out of fuel halfway there. It won't always be a flying embarrassment — dump enough credits into it and somehow, against all logic, you start to actually like the dumb thing.

Cram more crates in — because one job never pays enough

Make the thing actually go faster

Stop coasting into dock on literal fumes because you forgot to check the tank again

Stop getting shredded every time you cut through a belt

Finally stop getting lost between the same two moons every single run

Customize your ship's delivery style

Upgrade the Ship
Ship upgrade screen with engine, cargo bay, shield and fuel modules
Routes

Figure Out Your Routes Before the Galaxy Eats You Alive

Speed means nothing if your route map looks like you planned it during a blackout — which, honestly, some of these early ones kind of do. Everyone who survived the first month learned real quick which belts will absolutely wreck your shields and which stations will absolutely fleece you on docking. You'll start finding shortcuts, cutting corners you didn't know existed, and eventually stop adding two hours to every run out of sheer stubbornness.

Heads up though — the more routes you add, the more it looks like organized chaos. Which is fine. That's basically the job. Some routes are a breeze. Others will make you wish you'd upgraded your shields three stops ago. One route at a time, until one day you pull back the map and think — huh. When did this start looking like I know what I'm doing?

Crack open routes you didn't even know existed — some of them for good reason

Keep adding stops until your map stops looking like you threw darts at it blindfolded

Quit adding three hours to every run because you're too stubborn to learn the shortcuts

Pick the one that doesn't end with you limping into dock on fumes and a prayer

Keep adding until your map finally looks like you know what you're doing

You'll start hauling crates between two moons nobody's heard of. Stick with it long enough and people start asking for you by name.

Route planning interface with glowing delivery paths

Build Your Route Network

Build Your Route Network